1/3/2024 0 Comments Gran turismo 7 ps4 proIs this the end of the world? Probably not, once installed I’m sure it will be forgotten. The ‘Spec II’ retail release also used two discs, weighing in at 110GB. GT Sport weighed in at 60GB on the disc, with downloadable updates following over time. Consequently, the PS5 version of Gran Turismo 7 is on one disc. They were labelled ‘Data Disc’ and ‘Play Disc’.įor reference, PS4 game discs can hold 50GB of data, whereas the PS5 uses BDXL discs can hold up to 128GB. How these discs will be used is not yet confirmed, but fellow Sony-exclusive The Last of Us Part II used one disc to install data onto the console’s hard drive once, while a second disc was used to play the game each time. The game will ship across two Blu-ray discs, totalling 110GB. Thanks to the recent option to buy hardware and physical games direct from PlayStation, we can see further details about the PS4 version. Now for PlayStation 4 owners, the same is true for Gran Turismo 7 on 4th March 2022. 1999-2000 were halcyon times for Gran Turismo fans, as the second title launched with so much content it was spread across two discs. Tons of ways to get $100+ from your customer base without these casino micro transaction bullshits.The Cardigans, a Vauxhall Vectra and Laguna Seca. Want to race online with the cars you can mod in the grind, buy GT7 to compliment your GTS2022 purchase.įrankly a GT7 now and a GTS2023 next year with a focused quality online would have worked. Want to race single player with a slate of cool race cars, buy GTS2022 to compliment your GT7 purchase. Then if folks buy both games each acts as DLC for the other. Focus on some additional cars with a racing slant. It would have all the online components and league stuff. Priced at an aggressive $40 or something. Then this fall GTS2022 should have released. I’ll stand by what I’ve said before: the numbered GT should have focused on the car collection and modifying in an offline state. Now it sounds like the online is equally as hurt by their decisions here. It requires online to do or play anything at all in the name of “online play together” and that is what hurts me personally. The footage here for all three consoles was captured using race replays with the gameplay camera view which runs similarly to actual gameplay.Ĭlick to expand.They, in my opinion, also foobar’d the single player too. There doesn't seem to be any difference between the two modes during gameplay where both run at 60fps without Ray Traced reflections. The scenes with Ray Tracing run at 30fps instead of 60fps with the Frame Rate mode. With the RT mode enabled, certain scenes outside of gameplay feature Ray Traced reflections such as race intro scenes, replays and viewing cars from the menu. PS5 has two modes: a Frame Rate mode and a Ray Tracing mode. PS5 has some graphical improvements compared to the PS4 consoles such as: improved draw distance, improved LOD transition distance, additional track detail, improved reflections, improved effects and higher quality shadows. PS4 renders at a native resolution of 1920x1080. The native 1080p mode on PS4 Pro has some improvements compared to the 1800p mode such as motion blur during gameplay and a 60fps target for replays. When outputting at 1080p with forced supersampling disabled, PS4 Pro renders at a native resolution of 1920x1080. PS4 Pro renders at a resolution of 3200x1800 using checkerboard rendering when outputting at 2160p or when using forced supersampling at 1080p. PS5 renders at a native resolution of 3840x2160. The version tested was 1.05 on the PS4 consoles and 1.050.000 on PS5.
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